A downloadable game for Windows

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A first person Independent horror game made over two days. 

Escape a unknown hostile environment by using strategy, and timing to evade

the hostile spirits plaguing the areas around you.

Tips:

There are two types of spirits.

The deaf and the blind.

The deaf can't hear you but they can see you. Make sure to turn off your light when you hear them near. Use quick bursts of light to get through the environment.

The blind cannot see you but they are very sensitive to every sound you make. Be sure to manage the amount of sound you make.

Every locked door has a key find them all to escape.


Let me know of any bugs you might find and I will fix them asap.

Download

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Click download now to get access to the following files:

Silence 1.01.rar 207 MB

Development log

Comments

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Went a lot better on the second try. It took me a little bit to get through it but I definitely didn't have enough patience for it the first time I tried it :)

Either that or I ran into bug(s) that I couldn't reproduce but that seems very unlikely.

Still love the concept. I feel like the idea could be fleshed out a lot more but for two days this is great!

I really like the concept but I feel like I was missing something. if i took a few steps at a time and waited for the noise to go down I still couldn't get very far. 

I got as far as getting a second key but was getting frustrated by constantly getting killed no matter what I did. Even if I never turned the lighter on and went by memory so it must have been the "listening" spirits. 

(1 edit)

If your sound meter isn't in the red and you don't have your lighter or flashlight around the spirit you shouldn't be dying.

If your lighter was off and your meter wasn't high than It must be a bug. I'll look into it. Thanks for your input I will look into making some changes.

I was going to make a video but didn't because I was having so little progress, but if it might be bugs I will make one anyways so you can see what's happening if you want. Might be a few days though. 

That would be appreciated. It's easier to resolve issues if I see how they occur.